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Strategies for a discontinuous future.












Friday, February 04, 2005
 


Wired on prosumer game dev - fans developing sequels for neglected games. Not a huge deal when put in the context of the massive amount of user innovation the games industry's seen - I'd argue that it wouldn't anywhere close to where it is now strategically without user mods, etc - but still a nice data point.

-- umair // 1:43 PM //


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